I would not consider myself super informed on any major social or political issues, so I am creating concepts that might seem a bit more open ended. One of my ideas is based on misunderstanding and lack of communication skills and how difficult it is to get a message across…

I decided to play Bioshock because it was a game I already owned, and though the last time I played it was years ago, I still remembered the compelling story and atmosphere, and I paid more attention to it in this recent playthrough and found things I did not notice…

The game I decided to analyze is called Auti-Sim, which is to explore the experience of a child with autism. The gameplay consists of a playground with children making noise, and the goal is to navigate around it while avoiding other children and loud noises. If you get too close…

A game I feel expresses a vast and intricate political state is The Witcher 2: Assassins of Kings. Although the entire series explores the choices and outcomes of a world constantly in turmoil, I feel the second game gives the clearest example of differing values clashing violently. In drawing parallels…

The glitch I am going to be talking about is the Top-Down Death Camera in Bloodborne. This glitch is achieved by falling off the map, a normally lethal distance, but can be survivable if done in the right location, leaving the character alive but the camera perspective changed. …

My understanding of a glitch is an unintended technical oddity, or something that breaks a gameplay feature. I have encountered glitches that range from making a game impossible to play, to some strange consequences by performing a specific action. There is a lot of glitches that are very minor and…

I decided to analyze Carson Lynn’s Dear Eidolon, the reason I chose this project was because it included my favorite game series in its imagery. This modification surprised me in its meaning, its not what I had typically assumed “game modification” was. My understanding was a change in content or…

The mod I played through is called Pocket Souls, a modification of Dark Souls 3 that recreates the mechanics of Pokemon into the world of Dark Souls. The Souls series is infamous for its harsh mechanics, having trouble and dying is part of the game and its progression. On the…

To me, one of the most obvious trends of what we consider a game engine is evident in Bethesda games, and as a fan of all their titles and countless hours spent with them, I notice the similarities. While their games do reuse a lot of art assets and occasionally…

The game I have been playing recently is Kenshi, an open world RPG with a fascinating way on how it handles progression and world building. It is an incredibly brutal game that has many details and systems, some of them are really indictive of a certain playstyle. Kenshi has a…

Emily Rose

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